Hyper-programming is a technology only available in persistent systems, since hyper-program source code contains both text and links to persistent objects. A hyper-programming sys...
Evangelos Zirintsis, Graham N. C. Kirby, Ronald Mo...
Doo-Sabin and Catmull-Clark subdivision surfaces are based on the notion of repeated knot insertion of uniform tensor product B-spline surfaces. This paperdevelopsrules for non-un...
Thomas W. Sederberg, Jianmin Zheng, David Sewell, ...
Multi-resolution representation of simulated entities is considered essentialfor a growing portion of distributed simulations. Heretofore,modelers have representedentites at just ...
Anand Natrajan, Paul F. Reynolds Jr., Sudhir Srini...
This paper presents the results of simulation and control experiments using a recently proposed method for real-time switching among a pool of controllers. The switching strategy ...
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...