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CHI
2009
ACM
14 years 9 months ago
DICE: designing conference rooms for usability
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
14 years 27 days ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
JDCTA
2008
119views more  JDCTA 2008»
13 years 8 months ago
Towards a Coordination Infrastructure for Pervasive Computing Environment Based on Tuplespace and Semantic Web
Pervasive computing is an emerging computing paradigm, which is expected to be part of our everyday life in the foreseeable future. The coordination among heterogeneous devices, s...
Liang Li, Bin Li, Junwu Zhu
CHI
2008
ACM
13 years 9 months ago
Secrets and lies in computer-mediated interaction: theory, methods and design
The keeping of secrets and practicing of deception are commonplace in everyday social interaction. They also serve an important role in encouraging social cohesion. However, for H...
Adam N. Joinson, Jeffrey T. Hancock, Pamela Briggs
AAAI
1998
13 years 10 months ago
The Interactive Museum Tour-Guide Robot
This paper describes the software architecture of an autonomous tour-guide/tutor robot. This robot was recently deployed in the "Deutsches Museum Bonn," were it guided h...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...