Abstract. In this article, we present a flexible simulation environment for embedded real-time software refinement by a mixed level cosimulation. For this, ne the native speed of a...
While the past research discussed several advantages of multiprocessor-system-on-a-chip (MPSOC) architectures from both area utilization and design verification perspectives over ...
For memory constrained embedded systems code size is at least as important as performance. One way of increasing code density is to exploit compact instruction formats, e.g. ARM T...
In this paper, we propose and prove correct a distributed stabilizing implementation of an overlay, called DR-tree, optimized for efficient selective dissemination of information...
Existing methods place data or code in scratchpad memory, i.e., SPM by either relying on heuristics or resorting to integer programming or mapping it to a graph coloring problem. ...