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» Embedded System Design for Network Time Synchronization
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NETGAMES
2006
ACM
15 years 8 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
125
Voted
PAM
2007
Springer
15 years 8 months ago
Two Days in the Life of the DNS Anycast Root Servers
The DNS root nameservers routinely use anycast in order to improve their service to clients and increase their resilience against various types of failures. We study DNS traffic co...
Ziqian Liu, Bradley Huffaker, Marina Fomenkov, Nev...
198
Voted
ICDE
2005
IEEE
123views Database» more  ICDE 2005»
16 years 3 months ago
High-Availability Algorithms for Distributed Stream Processing
Stream-processing systems are designed to support an emerging class of applications that require sophisticated and timely processing of high-volume data streams, often originating...
Alex Rasin, Jeong-Hyon Hwang, Magdalena Balazinska...
INFOCOM
1999
IEEE
15 years 6 months ago
Scalable Flow Control for Multicast ABR Services
We propose a flow-control scheme for multicast ABR services in ATM networks. At the heart of the proposed scheme is an optimal secondorder rate control algorithm, called the -contr...
Xi Zhang, Kang G. Shin, Debanjan Saha, Dilip D. Ka...
113
Voted
SIGMETRICS
2004
ACM
135views Hardware» more  SIGMETRICS 2004»
15 years 8 months ago
Multi-dimensional storage virtualization
Most state-of-the-art commercial storage virtualization systems focus only on one particular storage attribute, capacity. This paper describes the design, implementation and evalu...
Lan Huang, Gang Peng, Tzi-cker Chiueh