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» Emergent Design: Serendipity in Digital Educational Games
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TIP
2010
107views more  TIP 2010»
13 years 2 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
CORR
2007
Springer
146views Education» more  CORR 2007»
13 years 7 months ago
The Long Term Fate of Our Digital Belongings: Toward a Service Model for Personal Archives
We conducted a preliminary field study to understand the current state of personal digital archiving in practice. Our aim is to design a service for the long-term storage, preserv...
Catherine C. Marshall, Sara A. Bly, Francoise Brun...
ASSETS
2008
ACM
13 years 9 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
CANDC
2009
ACM
14 years 2 months ago
RiTa: creativity support for computational literature
The RiTa Toolkit for Computation Literature is a suite of open-source components, tutorials, and examples, providing support for a range of tasks related to the practice of creati...
Daniel C. Howe
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche