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CANDC
2011
ACM
12 years 10 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CAD
2004
Springer
13 years 9 months ago
Design formalism for collaborative assembly design
Joints in product design are common because of the limitations of component geometric configurations and material properties, and the requirements of inspection, accessibility, re...
Kyoung-Yun Kim, Yan Wang, Obinna S. Muogboh, Barth...
JEI
2008
116views more  JEI 2008»
13 years 8 months ago
Region-of-interest processing for electronic visual prostheses
Electronic visual prostheses, or "bionic eyes," are likely to provide some coarse visual sensations to blind patients who have these systems implanted. The quality of art...
Justin R. Boyle, Anthony J. Maeder, Wageeh W. Bole...
ISPAN
2005
IEEE
14 years 3 months ago
Process Scheduling for the Parallel Desktop
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Eitan Frachtenberg
NORDICHI
2006
ACM
14 years 3 months ago
Real life experiences with experience design
Experience Design is an emergent field of study, and various approaches to the field abound. In this paper, we take a pragmatic approach to identifying key aspects of an experienc...
Peter Dalsgård, Kim Halskov