Abstract— This paper proposes a novel approach for motion primitive segmentation from continuous full body human motion captured on monocular video. The proposed approach does no...
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Current brain-computer interface (BCI) research attempts to estimate intended operator body or cursor movements from his/her electroencephalographic (EEG) activity alone. More gene...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...