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» Emotional Communication with Virtual Humans
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MMAS
2004
Springer
14 years 25 days ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida
CHIMIT
2007
ACM
13 years 11 months ago
Network-centricity: hindered by hierarchical anchors
Network-centricity is a concept under consideration as a useful paradigm for complex organizational operations, combining the strengths of bureaucracy with the innovative possibil...
Steve Abrams, Gloria Mark
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
14 years 27 days ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHI
2007
ACM
13 years 11 months ago
Follow the reader: filtering comments on slashdot
Large-scale online communities need to manage the tension between critical mass and information overload. Slashdot is a news and discussion site that has used comment rating to al...
Cliff Lampe, Erik W. Johnston, Paul Resnick