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GAMEON
2007
13 years 9 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
CEC
2003
IEEE
13 years 11 months ago
Genome-physics interaction as a new concept to reduce the number of genetic parameters in artificial evolution
This paper reports on investigations on the possible advantage of the coupling between genomes and physics of cells in artificial evolution. The idea is simple: evolution can rely ...
Peter Eggenberger Hotz
WMTE
2002
IEEE
14 years 16 days ago
A Concept Mapping Tool for Pocket PC Computers
We describe the implementation and evaluation of a concept mapping tool for Pocket PC computers. The paper addresses challenges associated with developing a learning tool for hand...
Tony Chan, Mike Sharples
ICAI
2008
13 years 9 months ago
Nonrestrictive Concept-Acquisition by Representational Redescription
coarse procedures or very abstract frames from the point of view of algorithm, because some crucial issues like the representation, evolution, storage, and learning process of conc...
Hui Wei, Yan Chen
ECTEL
2006
Springer
13 years 11 months ago
Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges
Workplace learning offers the unique possibility of the immediacy of purpose and real-world context. In order to leverage on this, we have developed a context-aware method to suppo...
Andreas Schmidt, Simone Braun