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ACMACE
2006
ACM
14 years 1 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ECML
2005
Springer
14 years 1 months ago
A Model Based Method for Automatic Facial Expression Recognition
Automatic facial expression recognition is a research topic with interesting applications in the field of human-computer interaction, psychology and product marketing. The classi...
Hans van Kuilenburg, Marco Wiering, Marten den Uyl
GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
IADIS
2003
13 years 9 months ago
The Customer's Perspective Sociological Accounts of E-Commerce Encounters
Creating value and continuously generating a positive Total Customer Experience (TCE) for customers is important for E-Commerce environments in order to attract and retain custome...
Shailey Minocha, Lisa Dawson, Ann Blandford, Dave ...
MANSCI
2006
122views more  MANSCI 2006»
13 years 7 months ago
Strategic Manipulation of Internet Opinion Forums: Implications for Consumers and Firms
There is growing evidence that consumers are influenced by Internet-based opinion forums before making a variety of purchase decisions. Firms whose products are being discussed in...
Chrysanthos Dellarocas