Sciweavers

142 search results - page 17 / 29
» Emotional Interfaces for Interactive Aardvarks: Designing Af...
Sort
View
CHI
2009
ACM
13 years 11 months ago
Knocking on elders' door: investigating the functional and emotional geography of their domestic space
The domestic environment is more than a place where to live. It is a "territory of meaning", a place where pleasure, affect and aesthetics are deeply interwoven with the...
Chiara Leonardi, Claudio Mennecozzi, Elena Not, Fa...
MHCI
2009
Springer
14 years 2 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
CHI
2004
ACM
14 years 8 months ago
Towards caring machines
The perception of feeling cared for has beneficial consequences in education, psychotherapy, and medicine. Results from a longitudinal study of simulated caring by a computer are ...
Timothy W. Bickmore, Rosalind W. Picard
ICMI
2004
Springer
263views Biometrics» more  ICMI 2004»
14 years 1 months ago
Analysis of emotion recognition using facial expressions, speech and multimodal information
The interaction between human beings and computers will be more natural if computers are able to perceive and respond to human non-verbal communication such as emotions. Although ...
Carlos Busso, Zhigang Deng, Serdar Yildirim, Murta...
CHI
2004
ACM
14 years 8 months ago
If not now, when?: the effects of interruption at different moments within task execution
User attention is a scarce resource, and users are susceptible to interruption overload. Systems do not reason about the effects of interrupting a user during a task sequence. In ...
Piotr D. Adamczyk, Brian P. Bailey