Sciweavers

142 search results - page 27 / 29
» Emotional Interfaces for Interactive Aardvarks: Designing Af...
Sort
View
CHI
2010
ACM
14 years 2 months ago
An exploratory study of unsupervised mobile learning in rural India
CT Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains un...
Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chit...
CHI
2006
ACM
14 years 8 months ago
myPyramid: increasing nutritional awareness
A major challenge that new college students face is the establishment of healthy habits that will affect their long-term health. Focusing on this difficult task is myPyramid: a di...
Eunhyung Kim, Benjamin Koh, Jennifer Ng, Ray Su
FDG
2009
ACM
14 years 2 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ACMACE
2006
ACM
14 years 1 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
CHI
2004
ACM
14 years 8 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...