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CHI
2008
ACM
14 years 7 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CSCW
2010
ACM
14 years 3 months ago
Invisible emotion: information and interaction in an emergency room
Emotions are an often overlooked aspect of work since they are not included in formal work models. However, they continue provide critical information as well as be part of a rich...
Helena M. Mentis, Madhu Reddy, Mary Beth Rosson
TEI
2010
ACM
216views Hardware» more  TEI 2010»
14 years 1 months ago
TouchTone: an electronic musical instrument for children with hemiplegic cerebral palsy
Children with hemiplegic cerebral palsy often lack the physical skills to explore their environment independently, express feelings, communicate, and successfully participate in s...
Soumitra Bhat
CHI
2008
ACM
14 years 7 months ago
Children attribute moral standing to a personified agent
This paper describes the results of a study conducted to answer two questions: (1) Do children generalize their understanding of distinctions between conventional and moral violat...
Nathan G. Freier
ACMACE
2005
ACM
14 years 14 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...