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CHI
2003
ACM
14 years 9 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
KI
2008
Springer
13 years 8 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
CHI
2009
ACM
14 years 9 months ago
Lessons from participatory design with adolescents on the autism spectrum
Participatory user interface design with adolescent users on the autism spectrum presents a number of unique challenges and opportunities. Through our work developing a system to ...
Miriam Madsen, Rana El Kaliouby, Micah Eckhardt, M...
CHI
2006
ACM
14 years 9 months ago
HCI and the face
The workshop aims at a general assessment of facial information processing in HCI. We will discuss why certain areas of face-based HCI, such as facial expression recognition and r...
Michael J. Lyons, Christoph Bartneck
MHCI
2009
Springer
14 years 3 months ago
Inspire, guide, and entertain: designing a mobile assistant for runners
The paper presents the design of a mobile assistant for runners. We propose visual and auditory user interface for a mobile assistant, called Mobota. The system supports navigatio...
Ekaterina Kurdyukova