Sciweavers

446 search results - page 87 / 90
» Emotional interaction
Sort
View
DPPI
2007
ACM
14 years 21 days ago
Reverse alarm clock: a research through design example of designing for the self
This paper documents a first attempt at "designing for the self", an approach to designing products intended to help people move closer to their idealized sense of self a...
Kursat Kursat Ozenc, James P. Brommer, Bong-keum J...
UMUAI
2010
136views more  UMUAI 2010»
13 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CIA
2001
Springer
14 years 1 months ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...
AI
2008
Springer
13 years 9 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman
AI50
2006
14 years 15 days ago
Philosophical Foundations of AI
Artificial Intelligence was born in 1956 as the off-spring of the newly-created cognitivist paradigm of cognition. As such, it inherited a strong philosophical legacy of functional...
David Vernon, Dermot Furlong