This paper documents a first attempt at "designing for the self", an approach to designing products intended to help people move closer to their idealized sense of self a...
Kursat Kursat Ozenc, James P. Brommer, Bong-keum J...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Artificial Intelligence was born in 1956 as the off-spring of the newly-created cognitivist paradigm of cognition. As such, it inherited a strong philosophical legacy of functional...