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» Emulating an Offline Renderer by 3D Graphics Hardware
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SI3D
2010
ACM
14 years 2 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
GRAPHITE
2007
ACM
13 years 11 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
VISSYM
2004
13 years 8 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
MSE
2002
IEEE
153views Hardware» more  MSE 2002»
14 years 11 days ago
A Framework for User Interface Design in Visual Information Retrieval
This paper describes the user interface framework of the VizIR project ([4]). VizIR is an open project to develop a Java-based, extendible and well-documented asset framework for ...
Horst Eidenberger, Christian Breiteneder
TAP
2010
Springer
191views Hardware» more  TAP 2010»
13 years 5 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...