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ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CCGRID
2009
IEEE
14 years 3 months ago
Self-Chord: A Bio-inspired Algorithm for Structured P2P Systems
This paper presents “Self-Chord”, a bio-inspired P2P algorithm that can be profitably adopted to build the information service of distributed systems, in particular Computati...
Agostino Forestiero, Carlo Mastroianni, Michela Me...
PPPJ
2009
ACM
14 years 1 months ago
SlimVM: a small footprint Java virtual machine for connected embedded systems
The usage of cellular phones, PDAs, and other mobile devices has increased dramatically over the past ten years. Java is targeted to be one of the most popular execution environme...
Christoph Kerschbaumer, Gregor Wagner, Christian W...
WMCSA
2003
IEEE
14 years 2 months ago
Selecting Devices for Aggregation
As intelligent devices become affordable and wireless infrastructure becomes pervasive, the potential to combine, or aggregate, device functionality to provide a user with a bette...
Rajnish Kumar, Vahe Poladian, Ira Greenberg, Alan ...
WWW
2005
ACM
14 years 9 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka