Sciweavers

574 search results - page 16 / 115
» Engagement by design
Sort
View
AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ACMDIS
2010
ACM
13 years 9 months ago
Open design spaces: socially crafting interactive experiences
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
CHI
2008
ACM
14 years 9 months ago
Technology in mental health
Mental illness has been identified as one of the greatest challenges facing society in the coming decades. However, there are significant barriers to access for many people suffer...
Gavin Doherty, John Sharry, Magnus Bång, Mar...
BCSHCI
2007
13 years 10 months ago
Safer prescribing in intensive care: designing a system to reduce errors
Prescribing in intensive care is a complex process involving a number of disciplines working in a highly stressful clinical environment. Within the National Health Service this pr...
Kathryn L. Went
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 7 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti