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PERVASIVE
2010
Springer
14 years 3 months ago
Common Sense Community: Scaffolding Mobile Sensing and Analysis for Novice Users
As sensing technologies become increasingly distributed and democratized, citizens and novice users are becoming responsible for the kinds of data collection and analysis that have...
Wesley Willett, Paul M. Aoki, Neil Kumar, Sushmita...
ECSCW
2011
12 years 8 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
TEI
2010
ACM
129views Hardware» more  TEI 2010»
13 years 9 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...
CRITICAL
2005
13 years 10 months ago
Participatory design: the will to succeed
With its 10th biannual anniversary conference, Participatory Design (PD) is leaving its teens and must now be considered ready to join the adult world. In this article we encourag...
Dan Shapiro
CHI
2007
ACM
14 years 9 months ago
Comicboarding: using comics as proxies for participatory design with children
Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known p...
Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'...