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HCI
2009
13 years 6 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
ICIDS
2010
Springer
13 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ACMACE
2010
ACM
13 years 4 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
FLAIRS
2011
13 years 13 days ago
Motivational Impacts of a Game-Based Intelligent Tutoring System
iSTART is an intelligent tutoring system (ITS) designed to improve students’ reading comprehension. Previous studies have indicated that iSTART is successful; however, these stu...
G. Tanner Jackson, Danielle S. McNamara
CSCW
2012
ACM
12 years 4 months ago
Lurking as personal trait or situational disposition: lurking and contributing in enterprise social media
We examine patterns of participation by employees who are members of multiple online communities in an enterprise communities service. Our analysis focuses on statistical patterns...
Michael Muller