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IJMMS
2008
153views more  IJMMS 2008»
13 years 7 months ago
Physiology-based affect recognition for computer-assisted intervention of children with Autism Spectrum Disorder
Generally, an experienced therapist continuously monitors the affective cues of the children with Autism Spectrum Disorders (ASD) and adjusts the course of the intervention accord...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...
CHI
2009
ACM
14 years 8 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
ACMIDC
2010
13 years 9 months ago
How do you play with a robotic toy animal?: a long-term study of Pleo
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was int...
Ylva Fernaeus, Maria Håkansson, Mattias Jaco...
ROMAN
2007
IEEE
175views Robotics» more  ROMAN 2007»
14 years 2 months ago
BuildBot: Robotic Monitoring of Agile Software Development Teams
Abstract - In this paper, we describe BuildBot, a robotic interface developed to assist with the continuous integration process utilized by agile software development teams. BuildB...
Ruth Ablett, Ehud Sharlin, Frank Maurer, Jörg...
FDG
2009
ACM
14 years 12 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka