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» Engaging students through mobile game development
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ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
CSCW
2011
ACM
12 years 11 months ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
HICSS
1997
IEEE
122views Biometrics» more  HICSS 1997»
13 years 12 months ago
Developing Trust in Virtual Teams
A research project with distributed electronic teams was conducted to examine how virtual temporary teams quickly develop and maintain trust relationships with people that they ha...
Suzanne Iacono, Suzanne P. Weisband
DIGITEL
2008
IEEE
14 years 2 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
HCI
2007
13 years 9 months ago
Integrating Innovative Neuro-educational Technologies (I-Net) into K-12 Science Classrooms
With the U.S. facing a decline in science, math and engineering skills, there is a need for educators in these fields to team with engineers and cognitive scientists to pioneer nov...
Ronald H. Stevens, Trysha Galloway, Chris Berka