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» Engaging students through mobile game development
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ECTEL
2011
Springer
12 years 7 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 2 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
14 years 1 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
FPLAY
2008
13 years 9 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
FLAIRS
2011
12 years 11 months ago
Motivational Impacts of a Game-Based Intelligent Tutoring System
iSTART is an intelligent tutoring system (ITS) designed to improve students’ reading comprehension. Previous studies have indicated that iSTART is successful; however, these stu...
G. Tanner Jackson, Danielle S. McNamara