The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
This paper presents a multiple-agent architecture created in Max/ MSP that generates polyphonic rhythmic patterns which continuously evolve and develop in a musically intelligent m...
In this paper we present a distributed Hardware-in-the-Loop (HiL) simulation approach that supports the verification and validation activities in an integrated architecture as rec...
Martin Schlager, Roman Obermaisser, Wilfried Elmen...
Numerical design optimization algorithms are highly sensitive to the particular formulation of the optimization problems they are given. The formulation of the search space, the o...
Thomas Ellman, John Keane, Takahiro Murata, Mark S...