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» Engineering crowd interaction within smart environments
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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
MKWI
2008
112views Business» more  MKWI 2008»
13 years 9 months ago
An Environment for the Orthographic Modeling of Workflow Components
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
Colin Atkinson, Dietmar Stoll
CMMR
2007
Springer
140views Music» more  CMMR 2007»
14 years 1 months ago
Emergent Rhythms through Multi-agency in Max/MSP
This paper presents a multiple-agent architecture created in Max/ MSP that generates polyphonic rhythmic patterns which continuously evolve and develop in a musically intelligent m...
Arne Eigenfeldt
SEUS
2007
IEEE
14 years 1 months ago
A Framework for Hardware-in-the-Loop Testing of an Integrated Architecture
In this paper we present a distributed Hardware-in-the-Loop (HiL) simulation approach that supports the verification and validation activities in an integrated architecture as rec...
Martin Schlager, Roman Obermaisser, Wilfried Elmen...
KBSE
1995
IEEE
13 years 11 months ago
A Transformation System for Interactive Reformulation of Design Optimization Strategies
Numerical design optimization algorithms are highly sensitive to the particular formulation of the optimization problems they are given. The formulation of the search space, the o...
Thomas Ellman, John Keane, Takahiro Murata, Mark S...