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» Engineering human trust in mobile system collaborations
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HUC
2004
Springer
14 years 1 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
TABLETOP
2007
IEEE
14 years 1 months ago
T3: Rapid Prototyping of High-Resolution and Mixed-Presence Tabletop Applications
Multi-person tabletop applications that require a high display resolution, such as collaborative web-browsing, are currently very difficult to create. Tabletop systems that suppo...
Peter Robinson, Philip Tuddenham
CHI
2009
ACM
14 years 8 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...
IUI
2005
ACM
14 years 1 months ago
Interfaces for networked media exploration and collaborative annotation
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networ...
Preetha Appan, Bageshree Shevade, Hari Sundaram, D...
ISMAR
2002
IEEE
14 years 17 days ago
Fata Morgana - A Presentation System for Product Design
Mobile Augmented Reality applications promise substantial savings in time and costs for product designers, in particular, for large products requiring scale models and expensive c...
Gudrun Klinker, Allen H. Dutoit, Martin Bauer, Joh...