Sciweavers

931 search results - page 124 / 187
» Engineering interactive ubiquitous computing systems
Sort
View
HUC
2010
Springer
13 years 11 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
EDUTAINMENT
2007
Springer
14 years 4 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
14 years 2 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
FASE
1998
Springer
14 years 2 months ago
Specifying and Analyzing Dynamic Software Architectures
A critical issue for complex component-based systems design is the modeling and analysis of architecture. One of the complicating factors in developing architectural models is acc...
Robert Allen, Rémi Douence, David Garlan
CHI
2005
ACM
14 years 10 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...