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HCI
2009
13 years 5 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
HCI
2009
13 years 5 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
CGI
2004
IEEE
13 years 11 months ago
Combination of Facial Movements on a 3D Talking Head
Facial movements play an important role in interpreting spoken conversations and emotions. There are several types of movements, such as conversational signals, emotion displays, ...
The Duy Bui, Dirk Heylen, Anton Nijholt
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
14 years 1 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
CHI
2010
ACM
13 years 12 months ago
Exploring the design space in technology-augmented dance
In this paper we describe the process and technology behind a dance performance, “Bodies/Antibodies,” that will be presented at CHI 2010. This performance is part of an ongoin...
Celine Latulipe, David C. Wilson, Sybil Huskey, Me...