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CORR
2007
Springer
92views Education» more  CORR 2007»
13 years 7 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
VR
2009
IEEE
130views Virtual Reality» more  VR 2009»
14 years 2 months ago
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations
In this paper we introduce a “Spatialized Haptic Rendering” technique to enhance 6DOF haptic manipulation of virtual objects with impact position information using vibrations....
Jean Sreng, Anatole Lécuyer, Claude Andriot...
ACMACE
2008
ACM
13 years 9 months ago
Real binoculars with virtual functions for mixed environments
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...
IVA
2010
Springer
13 years 6 months ago
Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These divers...
Brent Rossen, Juan Cendan, Benjamin Lok
ICALT
2008
IEEE
14 years 2 months ago
Learning to Teach Sports to Handicapped People Using Games
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content...
David Bueno, Jose Chacon, Cristina Carmona