Sciweavers

391 search results - page 17 / 79
» Enhancing the Performance of Dynamic Scripting in Computer G...
Sort
View
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
HIPC
2005
Springer
14 years 1 months ago
XCAT-C++: Design and Performance of a Distributed CCA Framework
In this paper we describe the design and implementation of a C++ based Common Component Architecture (CCA) framework, XCAT-C++. It can efficiently marshal and unmarshal large data...
Madhusudhan Govindaraju, Michael R. Head, Kenneth ...
AIIDE
2007
13 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
MVA
1996
129views Computer Vision» more  MVA 1996»
13 years 9 months ago
Computation of Optical Flow Using Dynamic Programming
This paper presents an original algorithm for the computation of optical ow called Orthogonal Dynamic Programming (ODP) as well as several enhancements to it. The principle is to ...
Georges Quénot
CASES
2008
ACM
13 years 9 months ago
Dynamic coprocessor management for FPGA-enhanced compute platforms
Various commercial programmable compute platforms have their processor architecture enhanced with field-programmable gate arrays (FPGAs). In a common usage scenario, an applicatio...
Chen Huang, Frank Vahid