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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
BROADNETS
2007
IEEE
14 years 2 months ago
DIMPLE: DynamIc Membership ProtocoL for epidemic protocols
—Epidemic protocols assume that information of a random set of nodes is provided at each protocol round. By definition, the random set needs to be chosen uniformly and randomly ...
Jin Sun, Paul J. Weber, Byung Kyu Choi, Roger M. K...
AI
1999
Springer
13 years 7 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
ICTAI
2008
IEEE
14 years 2 months ago
The Performance of Approximating Ordinary Differential Equations by Neural Nets
—The dynamics of many systems are described by ordinary differential equations (ODE). Solving ODEs with standard methods (i.e. numerical integration) needs a high amount of compu...
Josef Fojdl, Rüdiger W. Brause
MOBISYS
2009
ACM
14 years 8 months ago
SolarStore: enhancing data reliability in solar-powered storage-centric sensor networks
In this paper, we present a reliable storage service, called SolarStore, that adaptively trades-off storage reliability versus energy consumption in solar-powered sensor networks....
Yong Yang, Lili Wang, Dong Kun Noh, Hieu Khac Le, ...