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FPLAY
2008
13 years 9 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
VEE
2009
ACM
246views Virtualization» more  VEE 2009»
14 years 2 months ago
Tracing for web 3.0: trace compilation for the next generation web applications
Today’s web applications are pushing the limits of modern web browsers. The emergence of the browser as the platform of choice for rich client-side applications has shifted the ...
Mason Chang, Edwin W. Smith, Rick Reitmaier, Micha...
CCS
2010
ACM
13 years 7 months ago
An empirical study of privacy-violating information flows in JavaScript web applications
The dynamic nature of JavaScript web applications has given rise to the possibility of privacy violating information flows. We present an empirical study of the prevalence of such...
Dongseok Jang, Ranjit Jhala, Sorin Lerner, Hovav S...
AIIDE
2006
13 years 8 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...