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PUC
2008
113views more  PUC 2008»
15 years 4 months ago
A resource and context model for mobile middleware
Abstract Mobile computing systems should be selfmanaged to simplify operation and maintenance plus meet user's expectation with respect to Quality of Service (QoS). When archi...
Sten Lundesgaard Amundsen, Frank Eliassen
ACMACE
2011
ACM
14 years 4 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
PERVASIVE
2007
Springer
15 years 4 months ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
ICCHP
2010
Springer
15 years 2 months ago
A Model to Develop Videogames for Orientation and Mobility
Abstract. There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be ab...
Jaime Sánchez, Luis Guerrero, Mauricio S&aa...
CHI
2011
ACM
14 years 8 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li