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CGI
2000
IEEE
13 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
WMCSA
1999
IEEE
13 years 11 months ago
'Caches in the Air': Disseminating Tourist Information in the Guide System
This paper describes work carried out as part of the GUIDE project at Lancaster University. The overall aim of the project is to develop a context-sensitive tourist guide for visi...
Nigel Davies, Keith Cheverst, Keith Mitchell, Adri...
GECCO
2007
Springer
162views Optimization» more  GECCO 2007»
13 years 11 months ago
Genetic evolution of hierarchical behavior structures
The development of coherent and dynamic behaviors for mobile robots is an exceedingly complex endeavor ruled by task objectives, environmental dynamics and the interactions within...
Brian G. Woolley, Gilbert L. Peterson
BIOADIT
2004
Springer
13 years 11 months ago
Anatomy and Physiology of an Artificial Vision Matrix
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...
Andrew Vardy, Franz Oppacher
CBSE
2008
Springer
13 years 9 months ago
Experiences from Developing a Component Technology Agnostic Adaptation Framework
Systems are increasingly expected to adapt themselves to changing requirements and environmental situations with minimum user interactions. A challenge for self-adaptation is the i...
Eli Gjørven, Frank Eliassen, Romain Rouvoy