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» Equations on Timed Languages
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146
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AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
128
Voted
DAC
2007
ACM
16 years 4 months ago
Automatic Verification of External Interrupt Behaviors for Microprocessor Design
Interrupt behaviors, especially the external ones, are difficult to verify in a microprocessor design project in that they involve both interacting hardware and software. This pap...
Fu-Ching Yang, Wen-Kai Huang, Ing-Jer Huang
137
Voted
SIGSOFT
2009
ACM
16 years 4 months ago
DebugAdvisor: a recommender system for debugging
In large software development projects, when a programmer is assigned a bug to fix, she typically spends a lot of time searching (in an ad-hoc manner) for instances from the past ...
B. Ashok, Joseph M. Joy, Hongkang Liang, Sriram K....
140
Voted
WWW
2009
ACM
16 years 4 months ago
Answering approximate queries over autonomous web databases
To deal with the problem of empty or too little answers returned from a Web database in response to a user query, this paper proposes a novel approach to provide relevant and rank...
Xiangfu Meng, Z. M. Ma, Li Yan
143
Voted
WWW
2009
ACM
16 years 4 months ago
Bid optimization for broad match ad auctions
Ad auctions in sponsored search support"broad match"that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving mo...
Eyal Even-Dar, Vahab S. Mirrokni, S. Muthukrishnan...