In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
— We study stochastic dynamic games with a large number of players, where players are coupled via their cost functions. A standard solution concept for stochastic games is Markov...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
Differentiated services architectures are scalable solutions for providing class-based Quality of Service (QoS) over packet switched networks. While qualitative attributes of the o...