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» Equivalences on Observable Processes
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141
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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 7 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
122
Voted
SIGCSE
1996
ACM
163views Education» more  SIGCSE 1996»
15 years 7 months ago
Database theory in practice: learning from cooperative group projects
lhis paper describes the use of cooperative group learning concepts in support of an undergraduate database mrtnagement course that emphasizes the theoretical and practical aspect...
Suzanne W. Dietrich, Susan Darling Urban
SIGGRAPH
1996
ACM
15 years 7 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
119
Voted
ISCA
1993
IEEE
137views Hardware» more  ISCA 1993»
15 years 7 months ago
Architectural Support for Translation Table Management in Large Address Space Machines
Virtual memoy page translation tables provide mappings from virtual to physical addresses. When the hardware controlled Tratmlation L.ookaside Buffers (TLBs) do not contain a tran...
Jerome C. Huck, Jim Hays
137
Voted
PDIS
1994
IEEE
15 years 7 months ago
An Efficient Parallel Join Algorithm Based On Hypercube-Partitioning
Many parallel join algorithms have been proposed so far but most of which are developed focused on minimizing the disk It0 and CPU costs. The communication cost, however, is also ...
Hwan-Ik Choi, Byoung Mo Im, Myoung-Ho Kim, Yoon-Jo...