We study the problem of estimating the illuminant's direction from images of textured surfaces. Given an isotropic, Gaussian random surface with constant albedo, Koenderink an...
This paper presents a new approach to measure texture directions and estimate illumination tilt angle of 3D surface textures by using mojette transform. Feature vectors are genera...
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...