This paper presents a new approach to measure texture directions and estimate illumination tilt angle of 3D surface textures by using mojette transform. Feature vectors are generated from variances of 72 mojette transform projections with different projection angles. The measured texture directions are compared with human perceptual judgement. Furthermore, we estimate illumination tilt angles by minimizing the Euclidean distance of the feature vector between the test image and the training sets. Experimental results show the effectiveness and accuracy of our proposed approach.