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» Estimating Illumination Direction from Textured Images
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CVPR
1999
IEEE
15 years 27 days ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICIP
2009
IEEE
14 years 8 months ago
Removing Shadows from a Single Real-World Color Image
In this paper, we propose a new algorithm to remove shadow from a single color image. We first project log-log chromaticity coordinates onto an angle of illumination-invariant dire...
Kang Yao, Junyu Dong
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 3 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
AIPR
2005
IEEE
14 years 4 months ago
Face Recognition Using Multispectral Random Field Texture Models, Color Content, and Biometric Features
Most of the available research on face recognition has been performed using gray scale imagery. This paper presents a novel two-pass face recognition system that uses a Multispect...
Orlando J. Hernandez, Mitchell S. Kleiman
CVPR
1996
IEEE
15 years 27 days ago
Minimal operator set for passive depth from defocus
A fundamental problem in depth from defocus is the measurement of relative defocus between images. We propose a class of broadband operators that, when used together, provide inva...
Masahiro Watanabe, Shree K. Nayar