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ICPR
2004
IEEE
14 years 8 months ago
Surface Sculpting with Stochastic Deformable 3D Surfaces
This paper introduces a new stochastic surface model for deformable 3D surfaces and demonstrates its utility for the purpose of 3D sculpting. This is the problem of simple-touse a...
Andrew R. Willis, Jasper Speicher, David B. Cooper
HLK
2003
IEEE
14 years 24 days ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
CVGIP
2007
136views more  CVGIP 2007»
13 years 7 months ago
Contour-based surface reconstruction using MPU implicit models
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
13 years 11 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
IWVF
2001
Springer
13 years 12 months ago
Computational Surface Flattening: A Voxel-Based Approach
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Ruth Grossmann, Nahum Kiryati, Ron Kimmel