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» Estimation-Quantization Geometry Coding Using Normal Meshes
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VRML
2003
ACM
14 years 23 days ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
CSC
2006
13 years 9 months ago
Simulation for Helium Atom Scattering From Stepped Surfaces
-- A computer program has been developed to simulate the helium atom scattering from stepped surface for both up hill and down hill scattering with diffraction kinematics chosen to...
Alauddin Ahmed, Ahmed Ryadh Hasan, Durdana Islam, ...
ISVC
2009
Springer
14 years 2 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
PG
2007
IEEE
14 years 1 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick
SIAMAM
2011
13 years 2 months ago
Wave Attenuation through Multiple Rows of Scatterers with Differing Periodicities
A solution method is proposed for calculating wave scattering by a multiple-row array in which the rows are permitted to have different periodicities. Each individual row contains ...
Luke G. Bennetts