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» Evaluating Cluster-based Network Servers
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CONEXT
2006
ACM
14 years 3 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
DSN
2004
IEEE
14 years 1 months ago
Experience with Evaluating Human-Assisted Recovery Processes
We describe an approach to quantitatively evaluating human-assisted failure-recovery tools and processes in the environment of modern Internet- and enterprise-class server systems...
Aaron B. Brown, Leonard Chung, William Kakes, Calv...
ASMTA
2011
Springer
295views Mathematics» more  ASMTA 2011»
13 years 1 months ago
Performance Evaluation of a Single Node with General Arrivals and Service
Queueing delays experienced by packets buffered at a node are among the most difficult to predict when considering the performance of a flow in a network. The arrivals of packets a...
Alexandre Brandwajn, Thomas Begin
COMCOM
2004
137views more  COMCOM 2004»
13 years 9 months ago
Security performance of loaded IEEE 802.11b wireless networks
Existing solutions for wireless LAN networks have been subject to security vulnerabilities and previous study has addressed and evaluated the security performance of IEEE 802.11b ...
Nilufar Baghaei, Ray Hunt
MOBIWAC
2006
ACM
14 years 3 months ago
Evaluation of multi-radio extensions to AODV for wireless mesh networks
Due to their self-configuring and self-healing capabilities, as well as their low equipment and deployment cost, Wireless Mesh Networks (WMNs) based on commodity hardware present...
Asad Amir Pirzada, Marius Portmann, Jadwiga Induls...