In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
We describe an approach to quantitatively evaluating human-assisted failure-recovery tools and processes in the environment of modern Internet- and enterprise-class server systems...
Aaron B. Brown, Leonard Chung, William Kakes, Calv...
Queueing delays experienced by packets buffered at a node are among the most difficult to predict when considering the performance of a flow in a network. The arrivals of packets a...
Existing solutions for wireless LAN networks have been subject to security vulnerabilities and previous study has addressed and evaluated the security performance of IEEE 802.11b ...
Due to their self-configuring and self-healing capabilities, as well as their low equipment and deployment cost, Wireless Mesh Networks (WMNs) based on commodity hardware present...
Asad Amir Pirzada, Marius Portmann, Jadwiga Induls...