We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conve...
Hung-Hsuan Huang, Aleksandra Cerekovic, Kateryna T...