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» Evaluating Hardware Compilation Techniques
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FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CODES
2008
IEEE
14 years 2 months ago
Scratchpad allocation for concurrent embedded software
Software-controlled scratchpad memory is increasingly employed in embedded systems as it offers better timing predictability compared to caches. Previous scratchpad allocation alg...
Vivy Suhendra, Abhik Roychoudhury, Tulika Mitra
HPDC
2008
IEEE
14 years 2 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
CODES
2007
IEEE
14 years 2 months ago
Three-dimensional multiprocessor system-on-chip thermal optimization
3D stacked wafer integration has the potential to improve multiprocessor system-on-chip (MPSoC) integration density, performance, and power efficiency. However, the power density...
Chong Sun, Li Shang, Robert P. Dick
DSN
2007
IEEE
14 years 2 months ago
Utilizing Dynamically Coupled Cores to Form a Resilient Chip Multiprocessor
Aggressive CMOS scaling will make future chip multiprocessors (CMPs) increasingly susceptible to transient faults, hard errors, manufacturing defects, and process variations. Exis...
Christopher LaFrieda, Engin Ipek, José F. M...