This paper describes an alternative form of interaction for mobile devices using crossmodal output. The aim of our work is to investigate the equivalence of audio and tactile disp...
A long term goal of assistive technology research is to build creative expression applications where subjects can extemporaneously express themselves. Sketch drawing is one form o...
Rudolph L. Mappus IV, Girish R. Venkatesh, Chetna ...
— In this work, we further test the hypothesis that physical embodiment has a measurable effect on performance and impression of social interactions. Support for this hypothesis ...
Joshua Wainer, David Feil-Seifer, Dylan A. Shell, ...
Facebook and Twitter have changed the way we consume information, allowing the people we follow to become our “social filters” and determine the content of our information stre...
Michal Jacovi, Ido Guy, Inbal Ronen, Adam Perer, E...
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld de...
Hao Jiang, Eyal Ofek, Neema Moraveji, Yuanchun Shi