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» Evaluating and comparing three text-production techniques
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Publication
232views
13 years 9 months ago
Measurement in 802.11 Wireless Networks and its Applications
Ease of deployment, wireless connectivity and ubiquitous mobile on-the-go computing has made the IEEE 802.11 the most widely deployed Wireless Local Area Network (WLAN) sta...
Malik Ahmad Yar Khan
ICS
2000
Tsinghua U.
14 years 2 months ago
Compiling object-oriented data intensive applications
Processing and analyzing large volumes of data plays an increasingly important role in many domains of scienti c research. High-level language and compiler support for developing ...
Renato Ferreira, Gagan Agrawal, Joel H. Saltz
APVIS
2007
14 years 9 days ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
WSC
2000
14 years 5 days ago
A comparison of five steady-state truncation heuristics for simulation
We compare the performance of five well-known truncation heuristics for mitigating the effects of initialization bias in the output analysis of steady-state simulations. Two of th...
K. Preston White, Michael J. Cobb, Stephen C. Spra...
SI3D
2010
ACM
13 years 11 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer