Sciweavers

243 search results - page 10 / 49
» Evaluating children's gaming experiences
Sort
View
CHI
2009
ACM
14 years 8 months ago
Tangibles for children, : the challenges
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
AUSDM
2008
Springer
229views Data Mining» more  AUSDM 2008»
13 years 9 months ago
Minors as Miners - Modelling and Evaluating Ontological and Linguistic Learning
Growing up is in large measure learning about the world and our social and linguistic environment. We might call this data mining, although it is far more multimodal and immersive...
David M. W. Powers
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
14 years 2 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
HRI
2006
ACM
14 years 1 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...