Sciweavers

243 search results - page 11 / 49
» Evaluating children's gaming experiences
Sort
View
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
ECTEL
2011
Springer
12 years 7 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
PSYCHNOLOGY
2008
109views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Nurturing Learners' Communities by Creating and Sharing Maps
We present the SketchMap system, which integrates outdoor and classroom activities to support children's collaborative learning. Individual children create maps near their sc...
Sosuke Miura, Pamela Ravasi, Masanori Sugimoto
ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
13 years 12 months ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner
GI
2009
Springer
13 years 5 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...