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» Evaluating children's gaming experiences
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NETGAMES
2004
ACM
14 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
FLAIRS
2010
14 years 8 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
CHI
2005
ACM
14 years 10 months ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
ICMI
2009
Springer
188views Biometrics» more  ICMI 2009»
13 years 7 months ago
Detecting user engagement with a robot companion using task and social interaction-based features
Affect sensitivity is of the utmost importance for a robot companion to be able to display socially intelligent behaviour, a key requirement for sustaining long-term interactions ...
Ginevra Castellano, André Pereira, Iolanda ...
SIGIR
2009
ACM
14 years 2 months ago
Page hunt: improving search engines using human computation games
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...