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» Evaluating children's gaming experiences
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AAAI
2000
13 years 11 months ago
A Distributed Algorithm to Evaluate Quantified Boolean Formulae
In this paper, we present PQSOLVE, a distributed theorem-prover for Quantified Boolean Formulae. First, we introduce our sequential algorithm QSOLVE, which uses new heuristics and...
Rainer Feldmann, Burkhard Monien, Stefan Schamberg...
CHI
2008
ACM
14 years 10 months ago
The Georgia Tech aware home
The Aware Home Research Initiative (AHRI) at Georgia Tech is devoted to the multidisciplinary exploration of emerging technologies and services based in the home. Starting in 1998...
Julie A. Kientz, Shwetak N. Patel, Brian Jones, Ed...
PERCOM
2009
ACM
14 years 4 months ago
Speech as a Feedback Modality for Smart Objects
—One part of the vision of ubiquitous computing is the integration of sensing and actuation nodes into everyday objects, clothes worn on the body, and in large numbers into the e...
Clemens Lombriser, Andreas Bulling, Andreas Breite...
CHI
2008
ACM
13 years 12 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 10 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda